Full project rename per m's call. Single atomic commit because the codebase rename is a coupled change — go module path, env vars, DB default, Docker artefact names, and on-disk mDock paths all flip together. - go.mod: module mgit.msbls.de/m/mcables → mgit.msbls.de/m/cablegui - cmd/mcables → cmd/cablegui (git mv) - All Go imports rewritten to the new module path - Env vars: MCABLES_ADDR/MCABLES_DB → CABLEGUI_ADDR/CABLEGUI_DB - DB default path: data/mcables.db → data/cablegui.db - Dockerfile + docker-compose.yml: image, container_name, env vars, bind-mount /home/m/stacks/mcables → /home/m/stacks/cablegui, secrets /home/m/secrets/mcables → /home/m/secrets/cablegui - Makefile: bin target + run/build commands point at cmd/cablegui - .gitignore + .dockerignore: /mcables → /cablegui - README, docs/design.md, CLAUDE.md: prose + paths + image name - web/static/index.html: <title> + brand - web/static/main.js + web/web.go: header comment - internal/exporter: Scene.Source "mcables" → "cablegui" - internal/server/export.go: error-detail secrets path - internal/db/migrations/*.sql: header comments (mCables vN → CableGUI vN) Memory group_id kept as "mcables" to preserve existing memory continuity. Documented as historical in CLAUDE.md. go build ./... clean; go test -race ./... green
631 lines
19 KiB
Go
631 lines
19 KiB
Go
// Package exporter builds an Excalidraw scene JSON from a project
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// snapshot per docs/design.md §4 ("Export — DB → Excalidraw").
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//
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// The exporter is a pure function on a *db.Snapshot — no DB access, no
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// IO — so it's trivial to unit-test against fixtures and gives the
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// caller (the HTTP handler) a clean handoff: build scene → upload.
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package exporter
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import (
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"crypto/rand"
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"encoding/json"
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"fmt"
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"math/big"
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"sort"
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"mgit.msbls.de/m/cablegui/internal/db"
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)
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// Scene is the top-level Excalidraw file format. Keys mirror what the
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// official Excalidraw JSON contains (we only emit the keys mxdrw cares
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// about for rendering — `appState`, `files`, `libraryItems` etc. can be
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// added later if m needs them).
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type Scene struct {
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Type string `json:"type"`
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Version int `json:"version"`
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Source string `json:"source"`
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Elements []Element `json:"elements"`
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AppState AppState `json:"appState"`
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Files Files `json:"files"`
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}
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type AppState struct {
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GridSize *int `json:"gridSize"`
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ViewBackground string `json:"viewBackgroundColor"`
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}
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type Files struct{}
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// Element is one node in the scene. Excalidraw's wire format has a lot
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// of optional fields; we only emit the ones that matter for the shapes
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// we draw. Extra null/zero fields are fine in Excalidraw (it merges
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// defaults). Pointer fields stay nil-omitted via omitempty so the
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// payload stays clean.
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type Element struct {
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ID string `json:"id"`
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Type string `json:"type"`
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X float64 `json:"x"`
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Y float64 `json:"y"`
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Width float64 `json:"width"`
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Height float64 `json:"height"`
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Angle float64 `json:"angle"`
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StrokeColor string `json:"strokeColor"`
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BackgroundColor string `json:"backgroundColor"`
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FillStyle string `json:"fillStyle"`
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StrokeWidth int `json:"strokeWidth"`
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StrokeStyle string `json:"strokeStyle"`
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Roughness int `json:"roughness"`
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Opacity int `json:"opacity"`
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GroupIDs []string `json:"groupIds"`
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FrameID *string `json:"frameId"`
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Roundness *Roundness `json:"roundness"`
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Seed int64 `json:"seed"`
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Version int `json:"version"`
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VersionNonce int64 `json:"versionNonce"`
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IsDeleted bool `json:"isDeleted"`
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BoundElements []BoundRef `json:"boundElements,omitempty"`
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Updated int64 `json:"updated"`
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Link *string `json:"link"`
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Locked bool `json:"locked"`
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// Element-type-specific extras
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Name string `json:"name,omitempty"`
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// Text-element fields
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Text string `json:"text,omitempty"`
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FontSize int `json:"fontSize,omitempty"`
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FontFamily int `json:"fontFamily,omitempty"`
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TextAlign string `json:"textAlign,omitempty"`
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VerticalAlign string `json:"verticalAlign,omitempty"`
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ContainerID *string `json:"containerId,omitempty"`
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OriginalText string `json:"originalText,omitempty"`
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LineHeight float64 `json:"lineHeight,omitempty"`
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// Arrow-element fields
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Points [][2]float64 `json:"points,omitempty"`
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StartBinding *Binding `json:"startBinding,omitempty"`
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EndBinding *Binding `json:"endBinding,omitempty"`
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StartArrowhead *string `json:"startArrowhead,omitempty"`
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EndArrowhead *string `json:"endArrowhead,omitempty"`
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LastCommittedPoint *[2]float64 `json:"lastCommittedPoint,omitempty"`
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}
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type Roundness struct {
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Type int `json:"type"`
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}
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type BoundRef struct {
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ID string `json:"id"`
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Type string `json:"type"`
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}
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type Binding struct {
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ElementID string `json:"elementId"`
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Focus float64 `json:"focus"`
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Gap float64 `json:"gap"`
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}
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// IDAssignment is the result of running BuildScene: the scene to upload
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// + the per-row excalidraw_id assignments that the caller should
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// persist so the next export reuses the same ids (Excalidraw collab
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// cursors / comments / undo history survive that way; design §4.2).
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type IDAssignment struct {
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Frames map[int64]string `json:"frames"`
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Devices map[int64]string `json:"devices"`
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Ports map[int64]string `json:"ports"`
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IOMarkers map[int64]string `json:"io_markers"`
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Cables map[int64]string `json:"cables"`
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Clamps map[int64]string `json:"clamps"`
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}
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// BuildScene transforms a project snapshot into an Excalidraw Scene +
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// the id-assignment side-table.
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//
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// nowMilli is the Updated timestamp (one millisecond stamp for every
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// element keeps re-exports consistent — mxdrw treats wildly-different
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// updateds as edit-noise).
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//
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// genID is a 21-char ID factory. Tests pass a deterministic generator
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// to lock element ids down across asserts. Production uses Generate21.
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func BuildScene(snap *db.Snapshot, nowMilli int64, genID func() string) (*Scene, *IDAssignment) {
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a := &IDAssignment{
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Frames: map[int64]string{},
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Devices: map[int64]string{},
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Ports: map[int64]string{},
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IOMarkers: map[int64]string{},
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Cables: map[int64]string{},
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Clamps: map[int64]string{},
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}
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// idFor: reuse the existing excalidraw_id if present, else mint one.
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idFor := func(existing *string) string {
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if existing != nil && *existing != "" {
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return *existing
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}
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return genID()
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}
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cableTypeColor := map[int64]string{}
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for _, t := range snap.CableTypes {
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cableTypeColor[t.ID] = t.Color
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}
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// We'll need: device-id → element-id, port-id → element-id, io-id → element-id
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// for binding arrows.
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deviceElID := map[int64]string{}
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portElID := map[int64]string{}
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ioElID := map[int64]string{}
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frameElID := map[int64]string{}
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var els []Element
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// Frames first (Excalidraw renders later elements on top; frames are
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// containers that go on the bottom).
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for _, f := range snap.Frames {
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elID := idFor(f.ExcalidrawID)
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a.Frames[f.ID] = elID
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frameElID[f.ID] = elID
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els = append(els, Element{
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ID: elID,
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Type: "frame",
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X: f.X,
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Y: f.Y,
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Width: f.Width,
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Height: f.Height,
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StrokeColor: "#bbbbbb",
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BackgroundColor: "transparent",
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FillStyle: "solid",
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StrokeWidth: 2,
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StrokeStyle: "solid",
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Roughness: 0,
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Opacity: 100,
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GroupIDs: []string{},
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Seed: randInt(),
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Version: 1,
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VersionNonce: randInt(),
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Updated: nowMilli,
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Name: f.Name,
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})
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}
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// Devices: rectangle + bound text with the device's name. Excalidraw
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// uses a `containerId` pointer on the text to bind it to the rect,
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// and `boundElements` on the rect to point back at the text.
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for _, d := range snap.Devices {
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rectID := idFor(d.ExcalidrawID)
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a.Devices[d.ID] = rectID
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deviceElID[d.ID] = rectID
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textID := genID()
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var frameRef *string
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if d.FrameID != nil {
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if v, ok := frameElID[*d.FrameID]; ok {
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frameRef = &v
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}
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}
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// Rect
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els = append(els, Element{
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ID: rectID,
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Type: "rectangle",
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X: d.X,
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Y: d.Y,
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Width: d.Width,
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Height: d.Height,
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StrokeColor: d.Color,
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BackgroundColor: "transparent",
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FillStyle: "solid",
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StrokeWidth: 2,
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StrokeStyle: "solid",
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Roughness: 0,
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Opacity: 100,
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GroupIDs: []string{},
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FrameID: frameRef,
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Roundness: &Roundness{Type: 3},
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Seed: randInt(),
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Version: 1,
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VersionNonce: randInt(),
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Updated: nowMilli,
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BoundElements: []BoundRef{{ID: textID, Type: "text"}},
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})
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// Bound text — name centered on the rect.
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els = append(els, Element{
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ID: textID,
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Type: "text",
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X: d.X,
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Y: d.Y + d.Height/2 - 8,
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Width: d.Width,
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Height: 16,
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StrokeColor: d.Color,
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BackgroundColor: "transparent",
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FillStyle: "solid",
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StrokeWidth: 2,
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StrokeStyle: "solid",
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Roughness: 0,
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Opacity: 100,
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GroupIDs: []string{},
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FrameID: frameRef,
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Seed: randInt(),
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Version: 1,
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VersionNonce: randInt(),
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Updated: nowMilli,
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Text: d.Name,
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OriginalText: d.Name,
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FontSize: 16,
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FontFamily: 1,
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TextAlign: "center",
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VerticalAlign: "middle",
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ContainerID: &rectID,
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LineHeight: 1.25,
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})
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}
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// Ports — small ellipses at device.x + port.x_offset (positional,
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// not containerId-bound per the seed drawing's grammar; design §4.1).
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for _, p := range snap.Ports {
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elID := idFor(p.ExcalidrawID)
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a.Ports[p.ID] = elID
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portElID[p.ID] = elID
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// Locate the parent device for absolute pos + frame ref.
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var dev *db.Device
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for i := range snap.Devices {
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if snap.Devices[i].ID == p.DeviceID {
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dev = &snap.Devices[i]
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break
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}
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}
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if dev == nil {
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continue
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}
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var frameRef *string
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if dev.FrameID != nil {
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if v, ok := frameElID[*dev.FrameID]; ok {
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frameRef = &v
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}
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}
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color := cableTypeColor[p.TypeID]
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if color == "" {
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color = "#1e1e1e"
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}
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els = append(els, Element{
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ID: elID,
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Type: "ellipse",
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X: dev.X + p.XOffset - 6,
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Y: dev.Y + p.YOffset - 4,
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Width: 12,
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Height: 9,
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StrokeColor: color,
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BackgroundColor: "transparent",
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FillStyle: "solid",
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StrokeWidth: 2,
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StrokeStyle: "solid",
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Roughness: 0,
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Opacity: 100,
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GroupIDs: []string{},
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FrameID: frameRef,
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Roundness: &Roundness{Type: 2},
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Seed: randInt(),
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Version: 1,
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VersionNonce: randInt(),
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Updated: nowMilli,
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})
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}
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// IO markers — diamonds with bound "IO" (or m's label) text.
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powerColor := ""
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for _, t := range snap.CableTypes {
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if t.Name == "Power" {
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powerColor = t.Color
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break
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}
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}
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if powerColor == "" {
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powerColor = "#e03131"
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}
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for _, m := range snap.IOMarkers {
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elID := idFor(m.ExcalidrawID)
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a.IOMarkers[m.ID] = elID
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ioElID[m.ID] = elID
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textID := genID()
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var frameRef *string
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if m.FrameID != nil {
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if v, ok := frameElID[*m.FrameID]; ok {
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frameRef = &v
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}
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}
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els = append(els, Element{
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ID: elID,
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Type: "diamond",
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X: m.X,
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Y: m.Y,
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Width: 30,
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Height: 30,
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StrokeColor: powerColor,
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BackgroundColor: "transparent",
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FillStyle: "solid",
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StrokeWidth: 2,
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StrokeStyle: "solid",
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Roughness: 0,
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Opacity: 100,
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GroupIDs: []string{},
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FrameID: frameRef,
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Roundness: &Roundness{Type: 2},
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Seed: randInt(),
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Version: 1,
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VersionNonce: randInt(),
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Updated: nowMilli,
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BoundElements: []BoundRef{{ID: textID, Type: "text"}},
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})
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els = append(els, Element{
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ID: textID,
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Type: "text",
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X: m.X,
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Y: m.Y + 7,
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Width: 30,
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Height: 16,
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StrokeColor: powerColor,
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BackgroundColor: "transparent",
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FillStyle: "solid",
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StrokeWidth: 2,
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StrokeStyle: "solid",
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Roughness: 0,
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Opacity: 100,
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GroupIDs: []string{},
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FrameID: frameRef,
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|
Seed: randInt(),
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Version: 1,
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VersionNonce: randInt(),
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Updated: nowMilli,
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Text: m.Label,
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OriginalText: m.Label,
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FontSize: 11,
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FontFamily: 1,
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TextAlign: "center",
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VerticalAlign: "middle",
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ContainerID: &elID,
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LineHeight: 1.25,
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})
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}
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// Clamps — small grey rounded squares (v5 §11.7). Distinct from the
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// red IO marker diamonds so m can tell routing anchors from wall
|
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// outlets at a glance.
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const clampSize = 12.0
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for _, cl := range snap.Clamps {
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elID := idFor(cl.ExcalidrawID)
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a.Clamps[cl.ID] = elID
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var frameRef *string
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if cl.FrameID != nil {
|
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if v, ok := frameElID[*cl.FrameID]; ok {
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frameRef = &v
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}
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}
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els = append(els, Element{
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ID: elID,
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Type: "rectangle",
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X: cl.X - clampSize/2,
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Y: cl.Y - clampSize/2,
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Width: clampSize,
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Height: clampSize,
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StrokeColor: "#555555",
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BackgroundColor: "#888888",
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|
FillStyle: "solid",
|
|
StrokeWidth: 1,
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|
StrokeStyle: "solid",
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|
Roughness: 0,
|
|
Opacity: 100,
|
|
GroupIDs: []string{},
|
|
FrameID: frameRef,
|
|
Roundness: &Roundness{Type: 3},
|
|
Seed: randInt(),
|
|
Version: 1,
|
|
VersionNonce: randInt(),
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|
Updated: nowMilli,
|
|
})
|
|
}
|
|
|
|
// Pre-group cable_clamps by cable for the arrow mid-points pass.
|
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clampsByCable := map[int64][]db.CableClamp{}
|
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for _, cc := range snap.CableClamps {
|
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clampsByCable[cc.CableID] = append(clampsByCable[cc.CableID], cc)
|
|
}
|
|
for _, arr := range clampsByCable {
|
|
// Already sorted by ListCableClamps (ORDER BY cable_id, ord),
|
|
// but defend against unsorted inputs.
|
|
sort.Slice(arr, func(i, j int) bool { return arr[i].Ord < arr[j].Ord })
|
|
}
|
|
clampPos := map[int64][2]float64{}
|
|
for _, cl := range snap.Clamps {
|
|
clampPos[cl.ID] = [2]float64{cl.X, cl.Y}
|
|
}
|
|
|
|
// Cables — arrows with startBinding/endBinding to the port / device /
|
|
// IO marker excalidraw_ids. Endpoint anchors (the visible "from" /
|
|
// "to" points) come from the same anchor logic the canvas uses.
|
|
for _, c := range snap.Cables {
|
|
elID := idFor(c.ExcalidrawID)
|
|
a.Cables[c.ID] = elID
|
|
fromAnchor, fromRef := exportAnchor(c.FromPortID, c.FromDeviceID, c.FromIOID,
|
|
snap, deviceElID, portElID, ioElID)
|
|
toAnchor, toRef := exportAnchor(c.ToPortID, c.ToDeviceID, c.ToIOID,
|
|
snap, deviceElID, portElID, ioElID)
|
|
// fromRef/toRef are nil when the endpoint row vanished (manual
|
|
// cable referencing a deleted port, say). Skip rather than emit
|
|
// a half-bound arrow.
|
|
if fromRef == nil || toRef == nil {
|
|
continue
|
|
}
|
|
color := cableTypeColor[c.TypeID]
|
|
if color == "" {
|
|
color = "#1e1e1e"
|
|
}
|
|
startArr := ""
|
|
endArr := "arrow"
|
|
// Excalidraw arrow `points` is relative to (X, Y). We anchor at
|
|
// the from-point, so vertex 0 is always (0, 0). Mid-vertices
|
|
// (clamps) and the final to-vertex are offsets from there.
|
|
pts := [][2]float64{{0, 0}}
|
|
for _, cc := range clampsByCable[c.ID] {
|
|
pos, ok := clampPos[cc.ClampID]
|
|
if !ok {
|
|
continue
|
|
}
|
|
pts = append(pts, [2]float64{pos[0] - fromAnchor[0], pos[1] - fromAnchor[1]})
|
|
}
|
|
pts = append(pts, [2]float64{toAnchor[0] - fromAnchor[0], toAnchor[1] - fromAnchor[1]})
|
|
els = append(els, Element{
|
|
ID: elID,
|
|
Type: "arrow",
|
|
X: fromAnchor[0],
|
|
Y: fromAnchor[1],
|
|
Width: toAnchor[0] - fromAnchor[0],
|
|
Height: toAnchor[1] - fromAnchor[1],
|
|
StrokeColor: color,
|
|
BackgroundColor: "transparent",
|
|
FillStyle: "solid",
|
|
StrokeWidth: 2,
|
|
StrokeStyle: "solid",
|
|
Roughness: 0,
|
|
Opacity: 100,
|
|
GroupIDs: []string{},
|
|
Seed: randInt(),
|
|
Version: 1,
|
|
VersionNonce: randInt(),
|
|
Updated: nowMilli,
|
|
Points: pts,
|
|
StartArrowhead: &startArr,
|
|
EndArrowhead: &endArr,
|
|
StartBinding: bindingPtr(fromRef),
|
|
EndBinding: bindingPtr(toRef),
|
|
})
|
|
}
|
|
|
|
// Legend in the top-left of the first frame (or at 20,20 if there
|
|
// are no frames). One text row per cable_type, stacked vertically.
|
|
legendX, legendY := 20.0, 20.0
|
|
if len(snap.Frames) > 0 {
|
|
legendX = snap.Frames[0].X + 10
|
|
legendY = snap.Frames[0].Y + 10
|
|
}
|
|
for i, t := range snap.CableTypes {
|
|
els = append(els, Element{
|
|
ID: genID(),
|
|
Type: "text",
|
|
X: legendX,
|
|
Y: legendY + float64(i*18),
|
|
Width: 80,
|
|
Height: 16,
|
|
StrokeColor: t.Color,
|
|
BackgroundColor: "transparent",
|
|
FillStyle: "solid",
|
|
StrokeWidth: 1,
|
|
StrokeStyle: "solid",
|
|
Roughness: 0,
|
|
Opacity: 100,
|
|
GroupIDs: []string{},
|
|
Seed: randInt(),
|
|
Version: 1,
|
|
VersionNonce: randInt(),
|
|
Updated: nowMilli,
|
|
Text: t.Name,
|
|
OriginalText: t.Name,
|
|
FontSize: 16,
|
|
FontFamily: 1,
|
|
TextAlign: "left",
|
|
VerticalAlign: "top",
|
|
LineHeight: 1.25,
|
|
})
|
|
}
|
|
|
|
scene := &Scene{
|
|
Type: "excalidraw",
|
|
Version: 2,
|
|
Source: "cablegui",
|
|
Elements: els,
|
|
AppState: AppState{
|
|
GridSize: nil,
|
|
ViewBackground: "#ffffff",
|
|
},
|
|
Files: Files{},
|
|
}
|
|
return scene, a
|
|
}
|
|
|
|
func bindingPtr(b *Binding) *Binding {
|
|
if b == nil {
|
|
return nil
|
|
}
|
|
return b
|
|
}
|
|
|
|
// exportAnchor returns (x,y) + a Binding for the endpoint kind passed in.
|
|
func exportAnchor(portID, deviceID, ioID *int64, snap *db.Snapshot,
|
|
devElID, portElID, ioElID map[int64]string,
|
|
) ([2]float64, *Binding) {
|
|
if portID != nil {
|
|
// Find the port + its parent device.
|
|
for _, p := range snap.Ports {
|
|
if p.ID != *portID {
|
|
continue
|
|
}
|
|
for _, d := range snap.Devices {
|
|
if d.ID == p.DeviceID {
|
|
id := portElID[p.ID]
|
|
return [2]float64{d.X + p.XOffset, d.Y + p.YOffset}, &Binding{ElementID: id, Focus: 0, Gap: 1}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if deviceID != nil {
|
|
for _, d := range snap.Devices {
|
|
if d.ID != *deviceID {
|
|
continue
|
|
}
|
|
id := devElID[d.ID]
|
|
return [2]float64{d.X + d.Width/2, d.Y + d.Height/2}, &Binding{ElementID: id, Focus: 0, Gap: 1}
|
|
}
|
|
}
|
|
if ioID != nil {
|
|
for _, m := range snap.IOMarkers {
|
|
if m.ID != *ioID {
|
|
continue
|
|
}
|
|
id := ioElID[m.ID]
|
|
return [2]float64{m.X + 15, m.Y + 15}, &Binding{ElementID: id, Focus: 0, Gap: 1}
|
|
}
|
|
}
|
|
return [2]float64{}, nil
|
|
}
|
|
|
|
// Generate21 mints a 21-char base62 identifier, the shape Excalidraw
|
|
// uses for element ids (nanoid-style). crypto/rand source.
|
|
func Generate21() string {
|
|
const alphabet = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz"
|
|
buf := make([]byte, 21)
|
|
max := big.NewInt(int64(len(alphabet)))
|
|
for i := range buf {
|
|
n, err := rand.Int(rand.Reader, max)
|
|
if err != nil {
|
|
// crypto/rand failure is unrecoverable in practice; fall back
|
|
// to a deterministic alphabet position so callers see a panic-
|
|
// adjacent symptom rather than a half-initialised id.
|
|
return fmt.Sprintf("crypto-rand-failed-%d", i)
|
|
}
|
|
buf[i] = alphabet[n.Int64()]
|
|
}
|
|
return string(buf)
|
|
}
|
|
|
|
// randInt returns a non-negative int64 derived from crypto/rand for
|
|
// Excalidraw's `seed` / `versionNonce`. Excalidraw treats these as
|
|
// noise — only the IDs and the structural fields matter.
|
|
func randInt() int64 {
|
|
n, err := rand.Int(rand.Reader, big.NewInt(1<<62))
|
|
if err != nil {
|
|
return 0
|
|
}
|
|
return n.Int64()
|
|
}
|
|
|
|
// MarshalScene returns the scene as Excalidraw-flavoured JSON.
|
|
func MarshalScene(s *Scene) ([]byte, error) {
|
|
return json.Marshal(s)
|
|
}
|