package exporter import ( "encoding/json" "strings" "testing" "mgit.msbls.de/m/cablegui/internal/db" ) // deterministic id generator for tests func newSeq() func() string { i := 0 return func() string { i++ return "id" + strings.Repeat("0", 19-len(itoa(i))) + itoa(i) } } func itoa(i int) string { if i == 0 { return "0" } buf := [20]byte{} pos := len(buf) for i > 0 { pos-- buf[pos] = byte('0' + i%10) i /= 10 } return string(buf[pos:]) } func sampleSnapshot() *db.Snapshot { pid := int64(1) devID := int64(10) devID2 := int64(11) portID := int64(100) portID2 := int64(101) ioID := int64(200) return &db.Snapshot{ Project: db.Project{ID: pid, Name: "LOFT", DrawingName: "LOFT.excalidraw"}, Frames: []db.Frame{ {ID: 1, ProjectID: pid, Name: "desk", X: 100, Y: 100, Width: 800, Height: 500}, }, Devices: []db.Device{ {ID: devID, ProjectID: pid, Name: "NAS", Color: "#1e1e1e", X: 200, Y: 200, Width: 100, Height: 35, FrameID: ptr(int64(1))}, {ID: devID2, ProjectID: pid, Name: "Switch", Color: "#1e1e1e", X: 400, Y: 200, Width: 100, Height: 35}, }, Ports: []db.Port{ {ID: portID, ProjectID: pid, DeviceID: devID, TypeID: 5, XOffset: 50, YOffset: 35}, {ID: portID2, ProjectID: pid, DeviceID: devID2, TypeID: 5, XOffset: 50, YOffset: 35}, }, IOMarkers: []db.IOMarker{ {ID: ioID, ProjectID: pid, Label: "Wall A", X: 50, Y: 50}, }, Cables: []db.Cable{ {ID: 1000, ProjectID: pid, TypeID: 5, FromPortID: &portID, ToPortID: &portID2, Auto: false}, }, CableTypes: []db.CableType{ {ID: 1, Name: "Power", Color: "#e03131"}, {ID: 2, Name: "USB", Color: "#2f9e44"}, {ID: 3, Name: "HDMI", Color: "#1971c2"}, {ID: 4, Name: "DP", Color: "#9c36b5"}, {ID: 5, Name: "RJ45", Color: "#ffd500"}, }, } } func ptr[T any](v T) *T { return &v } func TestBuildScene_BasicShape(t *testing.T) { snap := sampleSnapshot() scene, ids := BuildScene(snap, 1700000000000, newSeq()) if scene.Type != "excalidraw" || scene.Version != 2 { t.Errorf("bad header: %+v", scene) } // frame(1) + device-rect+text(2 each) + ports(2) + io+text(2) + // cable(1) + legend(5) = 1 + 4 + 2 + 2 + 1 + 5 = 15. if len(scene.Elements) < 15 { t.Errorf("element count = %d, want ≥15", len(scene.Elements)) } if len(ids.Frames) != 1 || len(ids.Devices) != 2 || len(ids.Ports) != 2 || len(ids.IOMarkers) != 1 || len(ids.Cables) != 1 { t.Errorf("id assignment shape wrong: %+v", ids) } } func TestBuildScene_ReusesExistingExcalidrawIDs(t *testing.T) { snap := sampleSnapshot() // Pre-assign an excalidraw_id on the first device. preset := "preset0000000000000NAS"[:21] snap.Devices[0].ExcalidrawID = &preset _, ids := BuildScene(snap, 1700000000000, newSeq()) if ids.Devices[snap.Devices[0].ID] != preset { t.Errorf("preset id not reused: got %q, want %q", ids.Devices[snap.Devices[0].ID], preset) } } func TestBuildScene_ArrowsBindToPorts(t *testing.T) { snap := sampleSnapshot() scene, ids := BuildScene(snap, 1700000000000, newSeq()) // The arrow's startBinding should reference the from-port's element id. fromPortElID := ids.Ports[100] toPortElID := ids.Ports[101] var found *Element for i := range scene.Elements { if scene.Elements[i].Type == "arrow" { found = &scene.Elements[i] break } } if found == nil { t.Fatal("no arrow in scene") } if found.StartBinding == nil || found.StartBinding.ElementID != fromPortElID { t.Errorf("start binding wrong: %+v", found.StartBinding) } if found.EndBinding == nil || found.EndBinding.ElementID != toPortElID { t.Errorf("end binding wrong: %+v", found.EndBinding) } } func TestBuildScene_BundlesIgnored(t *testing.T) { snap := sampleSnapshot() // Snapshot.Bundles is unused in the exporter for v0 per design §4.1. // Add some and confirm no bundle elements appear in the scene. snap.Bundles = []db.Bundle{{ID: 1, Name: "trunk", CableIDs: []int64{1000}}} scene, _ := BuildScene(snap, 1700000000000, newSeq()) for _, e := range scene.Elements { if strings.Contains(e.Type, "bundle") { t.Errorf("bundle element leaked into scene: %+v", e) } } } func TestBuildScene_ClampsRenderAsRectangles(t *testing.T) { snap := sampleSnapshot() snap.Clamps = []db.Clamp{ {ID: 1, ProjectID: 1, X: 500, Y: 300}, {ID: 2, ProjectID: 1, X: 550, Y: 320}, } scene, ids := BuildScene(snap, 1700000000000, newSeq()) if len(ids.Clamps) != 2 { t.Errorf("clamp ids = %d, want 2", len(ids.Clamps)) } clampElIDs := map[string]bool{} for _, id := range ids.Clamps { clampElIDs[id] = true } got := 0 for _, e := range scene.Elements { if clampElIDs[e.ID] && e.Type == "rectangle" { got++ } } if got != 2 { t.Errorf("clamp rectangle elements = %d, want 2", got) } } func TestBuildScene_ArrowPointsIncludeClamps(t *testing.T) { snap := sampleSnapshot() snap.Clamps = []db.Clamp{ {ID: 10, ProjectID: 1, X: 350, Y: 250}, } snap.CableClamps = []db.CableClamp{ {CableID: 1000, ClampID: 10, Ord: 1}, } scene, _ := BuildScene(snap, 1700000000000, newSeq()) var arrow *Element for i := range scene.Elements { if scene.Elements[i].Type == "arrow" { arrow = &scene.Elements[i] break } } if arrow == nil { t.Fatal("no arrow in scene") } if len(arrow.Points) != 3 { t.Errorf("arrow points = %d, want 3 (from + clamp + to): %+v", len(arrow.Points), arrow.Points) } // First point is always (0, 0) by convention; middle point should // equal the clamp's position relative to the arrow's anchor. if arrow.Points[0][0] != 0 || arrow.Points[0][1] != 0 { t.Errorf("first point = %v, want [0,0]", arrow.Points[0]) } // Middle vertex = clamp.x - fromAnchor.x, clamp.y - fromAnchor.y. // fromAnchor for port 100 = (200 + 50, 200 + 35) = (250, 235). wantX, wantY := 350.0-250.0, 250.0-235.0 if arrow.Points[1][0] != wantX || arrow.Points[1][1] != wantY { t.Errorf("mid point = %v, want [%v, %v]", arrow.Points[1], wantX, wantY) } } func TestMarshalScene_IsJSON(t *testing.T) { snap := sampleSnapshot() scene, _ := BuildScene(snap, 1700000000000, newSeq()) b, err := MarshalScene(scene) if err != nil { t.Fatalf("marshal: %v", err) } var roundtrip map[string]any if err := json.Unmarshal(b, &roundtrip); err != nil { t.Fatalf("roundtrip: %v", err) } if roundtrip["type"] != "excalidraw" { t.Errorf("type field = %v, want excalidraw", roundtrip["type"]) } } func TestGenerate21(t *testing.T) { a := Generate21() b := Generate21() if len(a) != 21 || len(b) != 21 { t.Errorf("len wrong: %d / %d", len(a), len(b)) } if a == b { t.Errorf("ids collide: %q == %q", a, b) } }